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In Rush Hour, you’ll dispatch your way through wave-after-wave of trains, each one increasing in difficulty. If you’re looking for something a little more intense, Rush Hour is our wave-based game-mode designed to get your adrenaline pumping. Build your tracks, dispatch trains from station to station, go where your creativity takes you. Choose from one of our real-life city maps, and we’ll provide the station names and locations – the rest is up to you. In our principal ‘Endless Mode’, you’ll have complete freedom to construct your rail network how you see fit. ![]() Looking good? Oh, and don’t worry – we have dozens of upgrades to choose from! Eventually, you might even end up with something like this… You can use these to unlock new upgrades and parts for your network, including automatic signals (meaning that the trains will dispatch themselves!). Looking to automate your experience? As you dispatch your trains and take on new contracts, you’ll be earning research points. Just make sure that it doesn’t arrive late! Once you’ve started designing your network, it’s time to begin dispatching trains! Once you’ve checked your train’s destination and ensured that you’ve set your switches correctly, you can signal it to set off. And, once you’ve done that, you just won’t be able to stop expanding… No great, grand designs in mind yet? Not to worry – to start, you just need to lay down tracks between two stations. #Railroad story level 10 full#Packed full of quality of life enhancements, in Rail Route you’ll design, construct and automate your own railway network – in one of dozens of real-life cities worldwide! So, go ahead – sit back, chill out, and dispatch some trains.įirst things first, you’ll need to begin constructing your network. Rail Route is a streamlined, modern take on the transport tycoon simulator. #Railroad story level 10 free#They've been invaluable in this process, and will likely continue to be far into our full release.įeel free to join us in Discord and see for yourself!” As mentioned before, our community has helped us to weed out bugs and provided us with feedback and feature suggestions for the game. “Planning? We're far past that! Our community is already deeply ingrained in our development process. How are you planning on involving the Community in your development process? We'll have a better picture when we're closer to the full release.” Will the game be priced differently during and after Early Access? We’ve got a vibrant community and Discord server, and we’re releasing regular, major content updates – one recent example being the Rush Hour game mode.” “Rail Route is currently stable, with a whole load of maps (both official and community-made) to choose from. What is the current state of the Early Access version? “There's a whole (enormous) list of ideas that we’d love to implement, and we’re currently adding regular, major content updates to the game on regular basis.” #Railroad story level 10 full version#How is the full version planned to differ from the Early Access version? Our focus on community also means that we don’t have a stable roadmap – we introduce our updates and features based on the needs of our community, creating a dynamic development experience that benefits everyone.” That means releasing regular updates and bug fixes, whilst gathering community feedback each time to make sure that we’re heading in a direction that you’d love to see. “We want to create the best game possible. Whilst our game is stable and has a plethora of maps (and game modes), this means that we’re still adding regular updates – and we’ve got a number of milestones we’d like to hit before the end of our Early Access period.”Īpproximately how long will this game be in Early Access? Now, just a few years later, it has expanded into a vibrant team of developers, designers, and musicians – all working to create the greatest dispatching game out there. ![]() “ started as two friends working on a passion project. ![]()
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